The state of the engine: Beta v0.0.11

It feels like a long time since I updated the engine. The last version was released on Feb 2017. However, throughout this whole, I released the engine as an open source. I also spent a considerable amount of my free time writing documentation for the engine and fixed several issues that I encountered along the way.

Today I'm happy to say that I have released Beta version 0.0.11 of the Untold Engine.

The main updates to the engine are the following:

  • Implemented a Camera System that can handle a First Person Camera, Third Person Camera, and a Basic Follow Camera.
  • Improved the camera culling computation. If you recall, the previous version had problems with the Camera Culling. In this version, the engine allows the developer to set the desired time interval to compute the culling. However, there is a bug that I found out a bit too late. Shadow rendering is slowing down the culling computation. I will fix this in the next version.
  • Implemented an actual 3D particle system. The previous version was able to produce 2D particle systems. This is no longer the case.
 
 

Here is a video showcasing v0.0.11. As you can see in the video, the engine allows you to switch between Basic Follow Camera to First Person and the Third Person Camera. The video also shows a 3D particle system.

Thanks for reading.

Harold Serrano

Computer Graphics Enthusiast. Currently developing a 3D Game Engine.