Getting Started with the Untold Engine
This video shows the steps to create your first project, import a 3D model, and add it to your scene.
Follow these steps to create your first project, import a 3D model, and add it to your scene.
1. Create a New Project
Open Untold Engine Studio and select File → New.
In the Create New Project window, enter a name for your game or application and select your target platform.
Set the Output Path to the folder where you want to save your project.
Click Create. You can now open your project in Xcode or view the generated files in Finder.
Your game's entry point is
GameScene.swift, where you can begin implementing your game logic.
2. Import a 3D Model
Switch to the Editor and select the Resources folder. This is where you can import Blender and USD files.
To import a Blender model, right-click inside the Resources panel and select Import.
Locate your
.blendfile and import it into the project.
3. Convert Your Model to an Untold Asset
In the Resources panel, right-click your imported
.blendfile.Select Cook to Untold Asset.
Click Cook to convert the model into Untold Engine's
.untoldformat.Once the process is complete, your asset will appear in the Models folder in the Asset View Browser.
4. Add the Model to Your Scene
Locate your
.untoldasset in the Asset View Browser.Drag and drop the asset into the Viewport, or double-click it to add it to your scene.
Your 3D model will now appear in the scene, ready to use.
You're all set! You've created your first Untold Engine project and imported your first 3D model.